Wednesday, April 17, 2013

Ghost Train - Coding in a dead language

So, I find out today that XNA is essentially a dead language.  Microsoft will not longer support it and offer new releases.  It will be considered officially dead on April 1, 2014.  That leaves me in a bit of a conundrum.  Do I continue on in XNA, having only just started to learn it and not too deep into coding my game that it would hurt to stop?

If I do stop, then what?  Unity?  I've tried it and I know it's powerful (I've played many great games made with Unity), it just doesn't feel like coding does in XNA.  I like to see the lines of code.  That's part of the draw for me.

Likely I will continue on with this project in XNA and then figure out what's next for the next project.  I feel like a modern scholar studying Latin.  There's not really any reason to except to do it...

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